﻿using FlowCanvas.Nodes;

namespace Yoozoo.Gameplay.Liberty.StreetEvent
{
    public class SEventSwitchAirWall : CallableActionNode<bool,string>
    {
        public override void Invoke(bool enable, string wallName)
        {
            StreetEventManager.GetInstance("StreetEventManager").SwitchAirWall(enable,wallName);
        }
    }
}